The world is changing rapidly with changes in the field of Computer. Daily, new software are being developed to meet the changing demands of the users. Multiple Arcade Machine Emulator is also a set of programs that is usually used for preservation of old gaming software. Software like this is very important to use nowadays because of rapid advancement in technological field. It saves the old forgotten software from vanishing off the world. This is done through using it as a reference to the inner working. Joystick also stresses the presence of MAME for playing games.
One of the very interesting things about MAME is the user interface. It has same old GUI which makes it easy for a user to run it on its own. Most MAME are cross platform, easy on the eye, and are also updated regularly. The most difficult part is the finding of the games. MAME does not have rights to supply; instead, you have to search the web to find these. Once you find games, just download the zip and save it in the MAME directory without unzipping. This is because it can read zip files also.
MAME can also increase the speed of gaming. Lowering the sound quality through adding sr-11025 to the command line. It also can increase the speed by disabling the joystick and using the keyboard to play games. It also allows skipping frames and increasing animation.
MAME has been improving over the period of time. Now, it has support for Raster and Vector displays. There is also a timer system, support for multiple CPU’s and sound chips. It can also be customized which allows us to see the game history, its images, and also tips of playing. Another benefit is that the information in MAME is free to use and it helps the new developers.
But one thing discouraging about MAME is that you cannot use it unless you own your own game and gaming software. Any doing like this may break copyrights. The clears the sole idea behind MAME as to save an important part of the computer.
|MAME 0.218 Feb 3, 2020||
MAME Testers Bugs Fixed
04300: [DIP/Input] (cliffhgr.cpp) cliffhgr, cliffhnga: DIP switch values are reversed for "Short Scenes". (italiandoh)
06897: [Graphics] (stfight.cpp) empcity: Red screen during scene transitions. (sasuke)
07336: [Sound] (intv.cpp) intv, intvoice [b17bomb]: No speech in Mattel Intellivision games. [iwilliamson]
|MAME 0.216 Nov 27, 2019||
MAMETesters Bugs Fixed:
[Crash/Freeze] (studio2.cpp) All studio2 variants: Memory map does not support cartridges larger than 1kB. (Robbbert)
[Graphics] (popeye.cpp) popeye and clones: Games use interlaced video output. (Couriersud)
[DIP/Input] (qix.cpp) zookeep, kram and clones: Unable to start game or use first coin slot. (O. Galibert)
|MAME 0.215 Oct 30, 2019||
MAMETesters Bugs Fixed:
04531: [Sound] (segas32.cpp) f1en: Engine noise loops/resets. (Tafoid)
07025: [Graphics] (model1.cpp) vr: Graphical glitches. (O. Galibert)
07026: [Gameplay] (model1.cpp) vr: Gameplay calculation and physics issues. (O. Galibert)
07372: [Crash/Freeze] X11 Lightgun input module crashes if X11 display is not available. (George McMullen)
07437: [Gameplay] (x68k.cpp) x68000 [nemesis]: Background tiles appear in foreground in Nemesis 90 Kai. (Carl)
07438: [Graphics] (m72.cpp) imgfightj, mrheli, nspiritj: "For use in Japan" messages are not displayed correctly. (Angelo Salese)
07442: [DIP/Input] (gaelco.cpp) biomtoy, biomtoya, biomtoyb, biomtoyc, bioplayc: Lives DIP switch mis-labelled. (girosintornillos)
07444: [DIP/Input] (seta.cpp) blandia, blandiap: Lives DIP switch mis-labelled. (girosintornillos)
07445: [DIP/Input] (model2.cpp) sgt24h, overrevb: Accelerator and brake pedals are reversed. (VasiliyFamiliya)
Last month's downloads
Last week's downloads
|1||The Incredible Machine|
|2||Grand Theft Auto: Vice City Ultimate Vice City Mod|
|4||GTA San Andreas|
|5||San Andreas Multiplayer|
|13||Apocalypse Motor Racers|
|14||YS Flight Simulator|